AI Insights · Timothy · June 2024
Top 5 Golf Games on Android in Oceania Q2 2024
Discover the performance of the top 5 golf games on Android in Oceania for Q2 2024, with insights into weekly downloads, revenue, and active users.
The second quarter of 2024 saw varied performance among the top 5 golf games on the Android platform in Oceania. Here’s a closer look at their weekly downloads, revenue, and active user trends.
Golf Rival - Multiplayer Game from Zynga experienced a gradual decline in weekly revenue, starting at around $7.3K in early April and ending at approximately $6.1K by the end of June. Weekly downloads followed a similar downward trend, from 1.4K in early April to about 715 by the end of June. The number of active users also saw a decrease, from over 5.1K in early April to around 3.9K in late June.
Golf Clash - Golfing Simulator by ELECTRONIC ARTS had fluctuating weekly revenue, peaking at around $17.1K in early April and stabilizing at approximately $14.9K by the end of June. Downloads saw a decline from about 1.5K in early April to just 436 in late June. However, active user numbers remained relatively stable, ranging from 6.3K to 7K throughout the quarter.
Golf Battle from Miniclip.com experienced a slight increase in revenue, starting at about $1.6K and ending at around $1.6K by the end of June. Downloads had a spike in early May, reaching 1.6K, before stabilizing around 1.1K in late June. Active users saw a decrease from over 8.1K in early April to approximately 7K by the end of June.
Ultimate Golf! from Miniclip.com showed a steady increase in weekly revenue, starting at around $3.1K and peaking at approximately $3.3K by the end of June. Downloads fluctuated, peaking at 1.2K in early June before settling at 856 by late June. Active users also saw an upward trend, starting at around 3.9K and reaching approximately 6.5K by mid-June, before slightly declining to 5.8K by the end of June.
PGA TOUR Golf Shootout by Concrete Software, Inc. had modest weekly revenue, starting at $757 and ending at approximately $616 by the end of June. Downloads saw an increase, peaking at 789 in mid-June before settling at 598 by the end of the quarter. Active users remained fairly consistent, ranging from 2.7K to 3K throughout the quarter.
These insights are derived from Sensor Tower data. For a more detailed analysis, visit Sensor Tower’s platform.